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* [http://horky.wz.cz/en/multiseat/single-carded brief description of my multiseat (with XevdevServer as well)]
* [http://horky.wz.cz/en/multiseat/single-carded brief description of my multiseat (with XevdevServer as well)]
--[[User:Vojta|Vojta]] 16:38, 21 November 2008 (UTC)
--[[User:Vojta|Vojta]] 16:38, 21 November 2008 (UTC)
== QA review - 2009-01-01 ==
Perhaps a little early, but the test plan needs some real work here. I'm not sure where at in development this feature is (with a completion percentage of 2% I imagine not far).
As for the alpha requirements of fleshed out scope, I think we're good here.

Revision as of 04:27, 2 January 2009

Hey Chris, good to see you pick this up again. If you can specify in some more detail what changes are required in ConsoleKit/hal/gdm, that would be great.

Added detail about what's needed (Scope section). --ctyler 02:18, 10 November 2008 (UTC)

Feature Wrangler Review

  1. Please include a rough draft of the release notes
  2. Please include some links to documentation if any is available
  3. Please add email address to owner section

Updated these three areas. --ctyler 20:47, 18 November 2008 (UTC)


Jon pointed at slide 43 in http://www.gnome.org/~mccann/talks/guadec-new-gdm-turns-you-on.pdf for some (vague) idea on how multiseat configuration in ConsoleKit might look.

See Desktop/Whiteboards/Multiseat for a more concrete writeup.

Single VGA card dualseat?

Hi Chris, wonderful that multiseat is starting to be a standard/common solution. However, from what I have read it seems that all this is about having several VGA cards. Is out there some plan to support single-carded multiseats (dualseat)?

For those who haven't heard about single-card multiseat, here are pages explaining that:

--Vojta 16:38, 21 November 2008 (UTC)

QA review - 2009-01-01

Perhaps a little early, but the test plan needs some real work here. I'm not sure where at in development this feature is (with a completion percentage of 2% I imagine not far).

As for the alpha requirements of fleshed out scope, I think we're good here.