From Fedora Project Wiki

(This idea is in draft mode, if you want to add ideas and contribute, you are welcome)

What is FedoraCollege

It is an initiative of Fedora LATAM to incorporate the use of virtual classrooms in the training of new contributors


This idea is based mainly on two aspects:


The need to convert users into contributors taking you methodically through teaching, by processes for belong to different groups of collaboration, such as:

  • Content Writer
  • Designer
  • People Person
  • Os Developer
  • Translator
  • Web Developer or Administrator

Organize to existing contributors who want to help to the training of new contributors, for to gain knowledge hierarchically based on the following levels for belong to different groups for collaboration. Such as:

  • Started as a contributor
  • Regular Contributor
  • Experienced Contributor


The need to provide knowledge based on ICT's using Fedora for educational benefit of the user community in different areas such as:

  • Education
  • Network Administration
  • Programming
  • Finance
  • Social Communication
  • Robotics

Creating virtual courses on the many applications available on our distro,


Virtual learning environments

A virtual learning environment is a place mediated by technology, this facilitates communication, processing and distribution of information, allowing new possibilities for learning and facilitating the interactions between the various actors involved in the process relations teaching and learning.

Usually in a virtual environment with these characteristics, students enrolled and registered, usually receive credentials, which consist of a username and password that allows it to be recognized by the system for exclusive access.

In a virtual learning environment combine several virtual tools in order to support teachers and students in order to optimize the various stages of the process of teaching and learning

  • Tools of synchronous and asynchronous communication.
  • Tools for managing learning objects.
  • Tools for managing participants.

With LMS tools like Moodle, ATutor, Claroline among others.

Learning Objects

A learning object is a set of digital resources, autocontenible and reusable, with an educational purpose and consisting of at least three internal components: content, learning activities and elements of contextualization. The learning object must have a structure of external information (metadata) to facilitate storage, identification and recovery

Applications that generate Scorm

A set of standards and specifications for creating structured teaching objects. The content management systems in old web was using proprietary formats for distributing content. As a result, it not was possible to exchange such content. SCORM makes possible to create content that can be imported into learning management systems different, provided they support the SCORM standard.

The main requirements that the SCORM model comes to satisfy are:

  • Accessibility: Ability to access instructional components from a remote location via web technologies and distribute to other sites.
  • Adaptability: Ability to customize the training according to the needs of individuals and organizations.
  • Durability: Ability to resist changes in technology without requiring a reconception, reconfiguration or rewriting code.
  • Interoperability: Ability to be used in another location and another set of tools or other educational platform components developed within a site, with a certain set of tools or on a certain platform. There are many levels of interoperability.
  • Reusability: Flexibility that can integrate education components within multiple contexts and applications.

The theory on which we rely


For Siemens (2004) the Connectivism is a learning theory for the digital age, based on the analysis of the limitations of behaviorism, cognitivism and constructivism to explain the effect that technology has had on the way we live now , we communicate and we learn. It is a thesis that knowledge is distributed through a network of connections, and therefore that learning consists of the ability to construct and traverse those networks. Share with other theories a main proposition, that knowledge is not acquired, as if it were a thing. Knowledge is, on this theory, literally the set of connections formed by actions and experience. . The starting point of connectivism is the individual. Personal knowledge is a network, which feeds information to organizations and institutions, which in turn give feedback information on the same network, which eventually ends up providing new learning to the individual. This cycle of knowledge development allows learners to remain current in the field in which they have formed connections.

Flock presentation